

Contractorsīonelab thrives on physics-based interaction throughout the game, including full-body simulation of your character. In Bonelab, you’ll control one of many different avatars from a first-person perspective. While Bonelab pulls a lot of inspiration from other art throughout the game - there are several scenes that feel ripped straight from fan-favorite action movies like The Matrix - the game ultimately thrives on delivering a unique experience by offering a ton of variety, both in levels and character abilities. The original Boneworks title on PCVR drew a lot of attention originally for using visual assets similar to Half-Life - including enemies that look an awful like a head crab from the series and a crowbar as a weapon - but the similarities really stop there.


Bonelab is a first-person VR action gameĪnd describes itself as “an experimental physics action game” where nearly anything is possible. If you loved BONEWORKS you must get this game. For the asking price, currently Bonelab is riddled with even MORE bugs than Boneworks had at the start, arguably worse graphics, lame story and a ton of sandbox…wait, the last one is present in Boneworks as well. Basically, if you want a single player linear campaign – go replay Boneworks. Swordplay feels a bit better The new body changing gimmick is fun – but is introduced for the last 1-1.5 hrs of the game. Collecting items, avatars, and clues from these locations enable you to progress through the mysterious story. You will have access to a variety of game locations including arenas, obstacle courses, tactical trials, sandboxes, experimental modes, and user generated levels.
